Friday, May 1, 2009

GL_LINEAR & GL_NEAREST

GL_LINEAR caused some problems where occasionally there would be borders around some textures. For some reason, you can't actually start them at 0.0 and end at 1.0. You have to start at 0.0+d and end at 1.0-d where d = 0.5/(width) or 0.5/(height) depending on the dimension. So I decided to go with GL_NEAREST instead even though GL_LINEAR is supposed to "look" better.

Wednesday, April 29, 2009

More stuff

Enemies now have attack animations like the player, so they don't just kill you by proximity. We've also added some more textures to the map, and now they look a bit nicer.

On Top of That

On top of that, with local variables comes the introduction of the campsite, the location that centers the NPCs and main plot.

Speaking of plot... how about a first taste of the introduction?


-OPENING SEQUENCE-

FADE IN:

EXT. BEACH – LATE AFTERNOON

The PC--henceforth referred to as JACK--and a team of five other members stand on the sands of a deserted island. Jack (an explorer), Alice (a nurse), Karen (a diver), Hunter (a hunter), Harvey (a chef), and Prof. Helms (a professor) walk off their boat and onto the shoreline. The hunter looks forward. Tall crags stand at either side of the small beach.

HUNTER
Hey, Jack! We’re gonna start unloading the boat.

KAREN
Could you bring more crap, Hunter? We’re supposed to be bringing treasure back, and we’re not even gonna have room.

HUNTER
Oh, let it go, Karen. You ever tried to trap wild animals for food? It takes a lot of tools, okay? Here, Jack. Take this. I’ll take care of her—

KAREN
I’m right here. I can hear you.

HUNTER
Jack, just take my blade and go clear us a path. We gotta find some empty area to pitch the camp. Think you can handle it?

The hunter hands Jack a machete and walks back towards the boat.

INFO
You have gotten a machete. It has been assigned to the “A” key. To swing your machete, simply press A in front of your target. Try cutting down the bushes ahead.

A low wind blows.

PROF. HELMS
We’d better hurry up before the winds pick up. The tents will never pitch against a storm.

HUNTER
Hurry up then, Jack. Let us know when you find a spot.

Tuesday, April 28, 2009

Schrooms, Herbs, and Variables! Oh my!

Well we finally put in healing items. We were keeping that one from you guys cause we're sadistic. Oh yeah local variables! Now you shouldn't have to meet an NPC over and over. :-D

Monday, April 27, 2009

Monsoon progress so far

We've got transparent rain!


Trees and NPCs!


Text boxes!


Canyons!


Forest mazes!

Tuesday, April 21, 2009

Portraits

First of several portraits for the characters. This one's for Alice, the nurse.



And here's concept art for several more.




Friday, April 17, 2009

We need widescreen monitors




There aren't enough pixels for this type of project. So many files, so many places with things to fix...